Mobile game-based learning platform and its effects: evidence from an ESL classroom in Vietnam

Authors

  • Nhu Ngoc, Hua
  • Nhu Phuong, Wa Thai

Keywords:

Kahoot, Quizlet, mobile game-based learning platforms, academic achievement, engagement

Abstract

This study aimed to find out the effectiveness of Kahoot and Quizizz, mobile game-based learning platforms, on students’ academic achievement and engagement. In addition, the study also investigated students’ perceptions towards using these platforms in grammar learning. The participants were the English-majored freshmen at Tay Do University. For the instruments, the researcher used pre-tests and post-tests to assess students’ academic achievement, and classroom observations to examine students’ engagement. Questionnaires and interviews were also employed to explore students’ perceptions towards utilizing these platforms for grammar instruction. The study revealed improvements in student grammar knowledge, increased engagement, and positive perceptions towards learning grammar with Kahoot and Quizizz.

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Author Biographies

  • Nhu Ngoc, Hua

    Faculty of Foreign Languages, Tay Do University

  • Nhu Phuong, Wa Thai

    Faculty of Foreign Languages, Tay Do University

Published

2025-01-15

Issue

Section

APPLIED RESEARCH