Designing 4th-grade science course using gamification approach

Authors

  • Ngoc Son, Bui

Keywords:

Abstract

Recently, the term gamification has been often used to describe an educational strategy that contributes to increased learner engagement and motivation. It is simply defined as the use of gaming features in non-game circumstances to achieve specified objectives.

Based on the synthesis of existing gamification research, this paper proposes numerous game components that can be effectively and easily utilized in the context of education. Then, these functions are illustrated through the process of designing a science course for 4th-grade students.

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Author Biography

  • Ngoc Son, Bui

    Faculty of Science and Educational Technology - Hanoi University of Science and Technology

Published

2025-02-13

Issue

Section

APPLIED RESEARCH