Designing experiential activities for primary school students based on STEAM education

Authors

  • Binh, Le Thi

Keywords:

Experiential activities; STEAM education; primary education

Abstract

Experiential activities are compulsory educational activities for high school students. Performing the role of bridging knowledge of subjects with real life by mobilizing experience capital, synthesizing knowledge of subjects, their own ability to penetrate and solve practical problems, thereby developing the capacity and qualities of students. On the basis of applying Kolb’s experiential learning model, the technical design process and incorporating the lesson plan development process according to dispatch 2345/BGDDT-GDTH dated 07/06/2021 proposes the process of designing experiential activities for elementary students oriented to STEAM education with an example of designing a theme for grade 3 students according to educational orientation STEAM.

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Author Biography

  • Binh, Le Thi

    Department of Primary Education, University of Education, Thai Nguyen University

Published

2023-11-10

Issue

Section

APPLIED RESEARCH