THE IMPACTS OF KAHOOT! ON STUDENTS’ GRAMMAR LEARNING AT THAI NGUYEN UNIVERSITY OF AGRICULTURE AND FORESTRY
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Abstract
This study examined the impact of the digital game Kahoot! on enhancing grammar acquisition among first-year students at Thai Nguyen University of Agriculture and Forestry. A quasi-experimental study was conducted involving two groups of students. The experimental group received instruction through Kahoot!, while the control group was taught using the traditional method. Pre-tests, post-tests, and a questionnaire were utilized to assess the students’ improvement in grammar learning and their attitudes toward gamification in language learning. The analysis of the data was conducted using the Statistical Package for the Social Sciences (SPSS 20). The findings of the study revealed a significant effect of employing Kahoot! on learners’ grammar performance as well as their positive attitude toward using digital games for language learning. Additionally, the study also recommended implications for schools, teachers, and students using gamification to teach and learn English. Furthermore, suggestions for future research were provided.